
Octodad is split up into 12 story levels, along with 3 extra levels each with varying every day tasks you must perform without rousing suspicion. Places that seemed out of reach before became easily accessible once I got used to the controls and I have to say the frustration levels were very low after the first 30 minutes. As you progress through the game the controls suddenly clicked for me and I was controlling Octodads extremities as if they were a part of my own body. There was countless times I had the urge to throw my controller across the room and just quit, especially whilst trying to throw something. It may sound a little confusing and at first it will be. You lift your ‘legs’ with the trigger buttons, move your ‘arms’ up, down, left and right with the right stick and the left stick controls both arms and legs depending on what you are currently moving around. There isn’t really much to the controls but to begin with they are infuriating. Right off the bat you are given a thorough yet swift tutorial on the mechanics and controls of the game.

I wasn’t able to spend too much time playing in co-op but from the time I did play it was a blast! When playing co-op you can assign different limbs of Octodad to different controls making it a truly co-op experience. On the Xbox One version of Octodad: Dadliest Catch you have the choice of single player and co-op. As the song from the game suggests…nobody suspects a thing. You play the role of an Octopus, living the life of a human trying to keep his true identity a secret from his wife and kids. Octodad is described by Young Horses as a third-person puzzle / action game and a sequel to the first Octodad game which only appeared on PC.

Before I dive into my review, I wanted to say upfront that I had never before experienced Octodad in any capacity before playing my review copy and to say I was a bit skeptical would be a gross understatement.
